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Dantdm riddle school transfer
Dantdm riddle school transfer







dantdm riddle school transfer

For some reason, those are two separate things. The timer at the end states how many minutes you played, and how many seconds you played. I don't really want to spoil any of the plot twists, settings, or puzzles in this game, so witness for yourself this hopefully climactic point-and-click adventure.Īlso remember that after you beat the game and see your time, you can view the game's Special Features. I was really going to release it tomorrow, but then today felt right. I didn't quite make the deadline, as I finished it today, but I wasn't going to release it the same day as the fourth game anyway. I had the wild idea after making RS4 that I could start and finish RS5 between the first of February and the first of April. No, I'm kidding, I've been working on this for two months. You might want to fit in some time to play it because it takes more than ten minutes to beat, and probably a good bit longer if it's your first time playing.Īfter the many helpful comments I got yesterday when I submitted RS4, I got right to work and finished this in one day. Sorry about the file size, but this game really is big. This is the longest, craziest, and best game of the entire series. Go to F1 and enter the room on the front right.The finale to the Riddle School series.To solve the top right puzzle, click every triangle except the two on the left side and the right side.

dantdm riddle school transfer

  • To solve the top left puzzle, click every button except the bottom left one.
  • To solve the bottom right puzzle, fill in the blocks to form "7", "6", and "0".
  • To solve the bottom left puzzle, match the shape to the one on the board.
  • Place the creature communicator into the slot that has its outline.
  • Go back to B2 and enter through the guard door.
  • Click the button when the door's jaw is open.
  • Click on the screen labelled "guard door power" in the mouse message.
  • Place the dial pad on the dial pad slot.
  • Think of the puzzle like how you would type in a cell phone number: 1 2 3 4 5 6 7 8 9.
  • Use the Power Room access card on the card reader.
  • View the dial pad and use the die to replace the 3 button.
  • Go back to B1, and use the hairspray on the Negotiable Snowman.
  • dantdm riddle school transfer

    Ask Smiley "Could I have your hairspray?".Use the creature communicator and tell him "It looks like you don't have a whole lot of hair.".Go to B1 and enter The Negotiable Snowman's room.Go back to F2 and enter the Goat-Man's room.Connect the hose from the vending machine to the pipe.Go to F3 and enter the room on the front right.Use the creature communicator and ask Messie "Where did you used to live before you were put in here?" He'll give you a power card.

    dantdm riddle school transfer

    Now you are able to access all floors by pressing the buttons.

  • Exit the room and go to Goat-Man's room (Hallway with goat symbol).
  • Take the elevator key under the orange paper.
  • Exit the room and go to the storage room (Door with box on it).
  • Use the flusher handle on the dial pad.
  • This is the walkthrough for Riddle Transfer. Eventually, Phil and his friends go into the sewers, ending the game.ĭiz, given the title "Stereotypical Alien" Walkthrough Spoiler warning! After doing so, they go the ship- only for the alarms to alert and Diz abandoning them.

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    Unless someone else came into play.well, Phil didn't care anyways, because he cam here to free Diz. However, Vizion is supposed to be dead, because Phil killed Viz, ending Vizion. After coming to the Diz's place, Phil finds out that the researchers of Zone 5.1 are looking for information about Vizion. After escaping, he eventually rescues Smiley, Zack, and Phred. I just didn't think it'd look like this." Phil then escapes his cell by using a flusher handle and a television screen with his cell code. Phil wakes up in his cell, saying, "I was hoping for a new beginning. However, on there way to earth, the ship gets controlled, and brought to Zone 5.1, where Diz and the kids are arrested by the FBI. The game begins of from where we were last time, in Diz's spaceship, heading to earth, after Phil destroyed Viz. Do not read it if you want to have a blind game. The below collapsible box has spoilers about Riddle Transfer. It came out on June 6th, 2011, and is the second-to-last game in the series, before Riddle Transfer 2. It is a spin-off to the Riddle School Series, and is also the sequel to Riddle School 5. Riddle Transfer is a Flash Game made by JonBro (Jonochrome).









    Dantdm riddle school transfer